Update

News, requests please visit facebook page:

http://www.facebook.com/pages/PC-JRPG-World/139221546182516

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Megaupload

So, basically 80 percent of my upload content was wiped out in seconds…angry…dont know at this point…if i will upload again…
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Xanadu Next Translation Patch v1.1 (Update)

Text taken from the I Figli di Gaucci official site….

Xanadu Next Translation patch v. 1.1 is released.
As you will read in the read-me file, it fixes an important bug in the World of the Dead Maze and it adds the translation for the final boss of the same level.
You really have to thank Gho for this fast and useful fix since he fixed the translation in really few time….

1) the simple fix for the users who already installed the previous 1.0 version
2) the new and complete Xanadu Next UK patch 1.1 for the ones that didn’t install the previous patch.
Please follw the instructions in the read-me files inside the archieves.

It’s all for now.
Cheers

-Doppiapunta
on behalf of I Figli di Gaucci Productions

 http://www.megaupload.com/?d=LSM6NRXT

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Breath of Death VII: The Beginning

Publisher: Zeboyd Games
Developer: Zeboyd Games 
Genre: RPG, Indie

Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!
  • Old school RPG style mixed with modern design sensibilities!
  • Fast-paced turn based combat!
  • 4-6 hour quest with multiple game modes & difficulty levels for added replay value.
  • Easy to understand branching character customization system with frequent LV-Ups.
  • Multi-character unite techniques and combo break system for added depth!

“Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.” – HonestGamer

“The writing is impeccable, sharp, and one will find themselves in gigglefits throughout, especially when they begin to recognize many of the references being made to older games, and the vast number of play-on-words.” – RPGamer

“Breath of Death VII: The Beginning is a real surprise. It’s an RPG that feels like it was a classic from back in the day, but it doesn’t have any RPG hang-ups.” – WorthPlaying

“For an RPG whose sheer fun factor is on par with a lot of the $30 to $60 games people shell out multiple bills for, it’s an extreme bargain.” – RPGFan

 http://www.megaupload.com/?d=2ZR35TKD

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New Year

  So here we are, starting another fresh year, looking back, the reason why started this blog was for my love for asian games, so many awesome games out there but so few got out and made it across the seas, plus it so difficult to find them and not mention how expensive it is to get them shipped across the seas,  If you have the money to buy them….lucky you and Its a good way of helping out the jprg gaming business to grow, but for me I dont have that luxury of doing so, and after I began playing the first Ys games, I just thought it was such beautifuly done  game, the story, graphics, music, all too good, and after that so many talented people out there like NightWolf started the hard job of translating and others followed with new translations proyects, I said to myself well let them be made available for all ya out there who have the faintest love for this genre, so I started collecting them through the net, and began uploading them…even though I have THE crappiest internet speed ever…just imagine uploading a 100mb file with a 15 kb/s…it takes FOREVER I cant count how many times I lost the connection during the middle of the upload, frustating indeed, that being said I just hope you do enjoy the games as much as I have…cheers
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Dragon Quest ドラゴンクエスト

Dragon Quest published as Dragon Warrior in North America, is a series of internationally best-selling console  (RPG) titles created by Yoji Horii and his studio, Armor Project. The series is published by Square Enix (formerly Enix). The first title was published in 1986 and there are currently nine main-series titles, numerous spin-off games, and nearly every game in the main series has either an anime or manga adaptation, or both. The series has had a significant impact on the development of console RPGs, and introduced a number of features to the genre. Installments of the series have appeared on MSX computers, NES, SNES, GBC, GBA, NDS, PS, PS2 and Wii, and several models of mobile phones. Each Dragon Quest video game soundtrack is arranged into an orchestral piece; the video game series was the first to have live-action ballet adaptations. Early in the series the Dragon Quest games were released under the title Dragon Warrior in North America to avoid trademark conflict. Square Enix did not register the Dragon Quest trademark for use in the United States until 2002.
The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Common elements persist throughout the series and its spinoff titles: turned based combat; recurring monsters, including the Slime, which became the series’ mascot. The series is one of the few long-running video game series to have a stable key development team; Yuji Horii (creator), Akira Toriyama(artist) and Koichi Sogiyama (composer).

This is a remake of two classic NES RPGs – an exclusively Japanese release of the two first Dragon Quest titles on one cartridge.
In Dragon Quest (known as Dragon Warrior in the US), you play as the descendant of the legendary warrior Erdrick, and your goal is to recover the magical Ball of Light from Erdrick’s and the humanity’s arch-enemy, the Dragon Lord. In Dragon Quest II, you assume the role of the descendant of the hero of the first game, and must join forces with two other characters in order to defeat a demon lord who destroyed a nearby city and killed its inhabitants.

Both RPGs feature random battles and turn-based combat viewed from first-person perspective. In Dragon Quest you fight alone, while in the sequel two other characters can join your party, and you also fight against multiple enemies at once.

The remake includes updated graphics (although they still retain the original NES look), sound of SNES quality, and some changes in the gameplay and in the game world. Certain locations are larger, some menu commands (such as “Stairs”) are omitted, and there is a larger variety of items.

This is the final game in the Loto trilogy and is the first chronologically. The story follows the traditional Dragon Quest Hero, who is on an adventure to save the world from evil. Putting together a party of assorted classes, the Hero must travel the world, stopping at various towns and other locations, eventually making his or her way to the Demon Lord Baramos’s lair.
 Dragon Quest III is set many years before the original Dragon Quest in a world separate from the first two games. A wicked fiend, Baramos, threatens to destroy the world. The story revolves around the Hero,son or daughter (the player can choose to be either male or female, with few gameplay changes) of the legendary and recently deceased Ortega. On his or her sixteenth birthday, the Hero (from here on referred to as “he” for the sake of convenience) is summoned to the castle and is given by the King of Aliahan the challenge to follow in his father’s footsteps to try to rid the world of the evil archfiend Baramos.The Hero then is able to recruit up to three traveling companions to fight Baramos with.

NO DRAGONQUEST IV  WAS RELEASED FOR THE SNES …..

 The hero of this game is the son of a brave warrior named Papas. It appears that his mother died just after giving birth to him, and his father took him on a long journey when he was a little baby, searching for something. Now the boy is six years old, and Papas brings him to his hometown. After some time, they learn that Henry, the prince of Reinhart, was kidnapped by bandits. Papas and his son attempt to rescue him, but this only leads to a tragic event and the boy’s imprisonment. Only many years later will the hero discover who or what his father was searching for, and come to realize his own role in the events that dictate the fate of the world.

 You and two of your friends decide to attack the Archenemy – the evil Mudo – in his castle. But as you reach his throne, he attacks you and send the three friends into three different places…

Was this just a dream? You have just fallen out of your bed dreaming! It’s time to go to the village elder, to get a seemingly simple assignment – to sell some goods at a bazaar in the nearest town. But soon the hero will discover his dream was not so far away from reality…

Dragon Quest VI is the last Super Famicom/SNES game of the Dragon Quest series. It is a party RPG with turn-based combat and battles viewed from first person perspective. Gameplay style, setting, and even menu layout are very similar to those of the previous games in the series. The game utilizes an enhanced “class system” from the third game. Characters can choose different classes to belong to, and switch between them. The more a character fights while belonging to a certain class, the more proficient he/she becomes in it. Once two or three starting classes have been mastered, the character gains access to powerful hybrid classes, which grant the characters new abilities and various upgrades.

Dragon quest fan translation was made by various translations teams, RPGone, DeJap, Dqtranslations, all made a huge effort to bring these awesome titles to us and finally play them…

http://www.megaupload.com/?d=D47R5E35

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The Glory Of Heracles Labors of the Divine Hero

Text taken  from the official DvD Translation site…

This turn based RPG  for the NES by the now defunct Data East was originally a blatant Dragon Quest clone, but it changed dramatically before it was released. Its most unique feature is that the transition from overworld to towns is seamless as the towns are part of the overworld. NPCs can even walk outside of the towns.  This game was the start of one of DECO‘s two main game series, the other series being the puzzler Magical Drop.  Until recently, none of the games in the series were not released outside of Japan, although II (NES) and III (SNES) have been completely translated.IV (SNES) and the gaiden (GB), are currently being translated by aishsha and Translation Corporation, respectively.IV was released on the Wii in Japan, probably to build up interest in the DS game.
 http://www.megaupload.com/?d=8PNXSG7F
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Tales of Phantasia テイルズ オブ ファンタジア

Tales of Phantasia is a Super Nintendo RPG by Namco that came out in Japan in 1995. In January of 2001, the fan based English translation was released by DeJap Translations. This made it possible for us to experience Tales of Phantasia completely in English via video game emulation. Tales of Phantasia was the first RPG for the SNES to feature a full J-Pop song and tons of voice acting. Not only that, the battle system is none like anyone had experienced before. They take place in a separate battle sequence like in any other RPG, but it plays like a 2D version of Secret of Mana. Tales of Phantasia was never officially released in North America because they felt RPGs weren’t popular enough at the time and that it wouldn’t be worth it.
 Tales of Phantasia is definitely up there with Chrono Trigger and Final Fantasy 6! The graphics and animation is so good that you’d swear you’re playing a Playstation game. The songs are so good and so beautiful that you might catch yourself visiting the main screen’s sound room quite often. The storyline is so interesting and involving. The battles are extremely fun! The battle graphics will make you piss in your pants. With Tales of Phantasia excelling in every area, you’ll have a hard time stepping away from it. The game has one thing few SNES RPGs have: detail. If you walk toward a band in a town, the game’s music will slowly transition to the band’s music as you walk closer to them. As you walk through a cave you’ll see lizards and bats moving around. When you walk across the side of a river or lake, you’ll see your reflection walking with you. Birds are always flying by – even during battle! The songs blend so perfectly with every moment. Tales of Phantasia is just so amazing! It’s overall beauty is so blissful and relaxing. I highly recommended playing it. I’ll repeat, Tales of Phantasia is definitely up there with Chrono Trigger and Final Fantasy 6! Seriously. Even today I still see gaming communities raving about it.
 http://www.megaupload.com/?d=EHLADJFT
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Bahamut Lagoon バハムート ラグーン

Bahamut Lagoon (バハムート ラグーン Bahamūto Raguun) is a Japanese tactical role playing game developed and published by Square for the Nintendo SuperFamicon on February 9, 1996. It was never officially released outside of Japan, but it was unofficially translated into English. It is often called Bahalag (バハラグ) in Japan.
Bahamut Lagoon was released on the Wii’s Virtual Console in Japan on September 29, 2009
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area.
The game’s core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can’t be combined and most only affect one target instead of all) or defend.
Dragons are the player’s ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party’s dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. “Come!” Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow.
The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.
Bahamut Lagoon was sold exclusively in Japan during the 32 bit era and was released toward the end of the Super Famicom’s lifespan. It, along with Front Missions had been advertised as coming to the United States but were cancelled. However, in the following the gaming era the game was fan translated from Japanese to English by DeJap translations in 2002. Another group, “Starsoft Translations” attempted translation prior to DeJap’s, but difficulty with the game’s compression algorithms forced them to halt the project.
 The Bahamut Lagoon translation began with Neill Corlett in 1998 or 1999, butdidn’t get very far off the ground, because it was merely a side project toSeiken Densetsu 3. About two years later, Tomato showed up with a nearly completelytranslated script of the game, and the project was brought back to life. Neillstarted to lose interest in the game after a few months, but Dark Force fromDeJap came to the rescue. After months of sleepless nights and countless hundreds of hours ofgrueling work, the project has been completed.   Enjoy. 
 http://www.megaupload.com/?d=UPCLM0KL
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Brandish 2 – The Planet Buster ブランディッシュ2 ザ・プラネット・バスター

The Planet Buster continues the story that was told in the first Brandish game, depicts the events that happened three years after the evil demonic king was defeated in his lost kingdom, sunken deep underground. You take control of a young warrior named Ares, who wields a magical weapon, a powerful sword called the Planet Buster. One day, while traveling through a desert, Ares is captured by a warlock named Karl, who is after the powers hidden within the magical sword. Suspecting Ares might have some valuable information, Karl doesn’t execute him, but takes away the Planet Buster and throws Ares into his underground prison. Now your primary goal is to guide Ares out of the huge prison full of various dangers, and to get your mighty weapon back.

The game is an action RPG with a heavy emphasis on dungeon crawling. You guide Ares through rotating dungeons, fighting enemies in real-time combat, casting spells, and solving an occasional puzzle. You have the ability to jump forwards and to attack inanimate objects such as doors to cause damage and to break the object.

 Super Famicom port, which does an excellent job of upgrading the PC98 synth, and is one of the few times when a non-CD rendition of Falcom music actually ends up superior. Koei finally added on onscreen automap, although it only shows portions of the level (you still have to pause to access the full thing), and the gameplay is much smoother than the first game. Some of the maps have been removed or replaced, as the prison area in the beginning has been drastically shortened, and some of the cinemas (like the intro) have been scaled back. The graphics are also a bit too dark, making it hard to see certain obstacles. Otherwise, the various improvements make this a bit more bearable than the console ports of its predecessor. Much like the Super Famicom release of Ys 5, Koei later reissued the game with a harder difficulty level under the title “Brandish 2 Expert”.
 http://www.megaupload.com/?d=KDA380FV
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